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game of approach

См. также в других словарях:

  • Game studies — Not to be confused with Game theory. Game studies or the new modern term gaming theory is the discipline of studying games, their design, players, and their role in society and culture more broadly. Game studies is largely a multi and inter… …   Wikipedia

  • Game semantics — (German: dialogische Logik) is an approach to formal semantics that grounds the concepts of truth or validity on game theoretic concepts, such as the existence of a winning strategy for a player, somewhat resembling Socratic dialogues or medieval …   Wikipedia

  • Game artificial intelligence — refers to techniques used in computer and video games to produce the illusion of intelligence in the behavior of non player characters (NPCs). The techniques used typically draw upon existing methods from the academic field of artificial… …   Wikipedia

  • Game theory — is a branch of applied mathematics that is used in the social sciences (most notably economics), biology, engineering, political science, computer science (mainly for artificial intelligence), and philosophy. Game theory attempts to… …   Wikipedia

  • Game Park — is a South Korean company that was founded in 1996 and went bankrupt in March 2007. It is responsible for creating the GP32 and the never released XGP. Gamepark Holdings was founded by former employees of Game Park in 2005.FoundationFounded in… …   Wikipedia

  • Game Design Workshop — Game Design Workshop, 2nd Edition: A Playcentric Approach to Creating Innovative Games is a book on game design by Tracy Fullerton, originally published by CMP Books in 2004 was updated and released as a new edition by Morgan Kaufmann in 2008.The …   Wikipedia

  • Game engine — A game engine is a system designed for the creation and development of video games. There are many game engines that are designed to work on video game consoles and personal computers. The core functionality typically provided by a game engine… …   Wikipedia

  • Game complexity — Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state space complexity, game tree size, decision complexity, game tree complexity, and computational complexity. Contents 1 Measures of… …   Wikipedia

  • Game programmer — Part of a series on …   Wikipedia

  • Game design — This article is about video game design, and does not deal with the design of other forms of game, such as board games and card games …   Wikipedia

  • Game testing — Part of a series on …   Wikipedia

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